The design goes for a "new-age pixel" approach, having very vibrant colors that change often and are always keeping things interesting. PixelFight is a screenpack that I've concocted due to existing M.U.G.E.N 1.1 screenpacks not fitting my needs. If you use something other than 426, you'll have to calculate the scale values yourself. For me personally, I use a localcoord factor of 426, and have provided alternative scale values in the various f and f files. If you use a localcoord for your characters that is non-standard or changed from their originally-intended localcoords, then you will have to adjust the scale for each of the portraits. data/PixelFight/ExtraSlot/f, for the 800+ slot variant. data/PixelFight/f, for the default number of slots. It's customized to fit the theme.Ģ.) Place the contents of the "data" folder in your "your_mugen_dir/data" folder.ģ.) Open up your "your_mugen_dir/nf" file and change your motif to point to one of the following locations: If you don't want to, that's okay too, but basically, the f is the font for the options menu. This is the only step that "may" ask you to overwrite something the f. PixelFight was designed to be as unobtrusive as possible, so if you have per chance multiple motifs you're managing, this should be but another one for you to manage.ġ.) Place the contents of the "font" folder in your "your_mugen_dir/font" folder.
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